Wednesday, June 20, 2012
the pipes are bursting!!!!
Looking at all the different options I am glad I got the regular edition. I just wish they had the mini rulebook out now so I didn't have to haul around all that fluff that I will never read. I might pick up the templates since they are open so it would be easier to see what lies under them.
Thanks to the chart I see that most of my armies do not get the new fancy "psychic" (cough *magic* cough) cards. this reminds me of when 8th came out and I was told that magic became key and I looked at my dwarves who don't do magic. I put fantasy away for good that day. If I thought I could get any money for them I would sell them.
So now psychic seems to be getting a buff and I am on the outside looking in. No reindeer games for this Rudolf... again.
The dice look confusing and poorly designed. maybe they will be better in person but I doubt it. They remind me of those fancy metal dice that the shop got it. Sure they look cool but I couldn't tell you what I rolled. I hate when I play with someone with dice I can't read. I always feel that I saw a 3 when they said it was a six. It just pisses me off and after the third or forth time I stop caring about the game and stop watching them roll altogether. (lesson to learn here: if you want to beat me in a game just get some of those red and yellow dice with the off white pips. By turn 3 you can cheat like crazy.)
It looks like there is going to be a bunch of book keeping in this new edition. Different AP effects on vechiles, different objective types, hull points, what psychic powers you and your opponent have... I think this will be a much longer game. Pack a lunch ^_^
That is all for today. Tomorrow I will go over my IG list and propose a second list that might be better.
questions? comments? nom nom noms?