The guys over on Warhammer Community Have another preview of the upcoming Tyranid Codex. In this preview they talk about a new HQ choice, some warlord traits and some bio-artefacts.
First up is the Neurothrope. He used to be an upgrade to the Zoanathropes but now he is a unit all on his own. They say he is a cheap choice to fill your HQ slot. This might be helpful if you are trying to run a few detachments to mix and match your hive fleets. While they say it is like having the Doom of Malan'tai back, I beg to differ.
They also talk about the buffs the Tyrant. First up they have given him a 4++ invulnerable save. That is pretty big. They also upgraded the Toughness to 7 which changes the rolls needed to wound for S6 or S7 weapons. There is a lot of S6 and S7 out there so it is another boost. Finally I noticed that he now has 12 wounds instead of 10. all of these things are nice additions and may convince me to put them back into the army.
They mentioned a few bio-artefacts: the Balethorn Cannon, the slimer maggot infestation, Hyper-adaptive biology and the Miasma cannon. The three weapons replace options the hive tyrant can take while the forth will help you warlord live a bit longer. While not game breaking they are pretty effective.
The Miasma Cannon replaces a heavy venom cannon and is a call back from the last edition. It is now D3 shots S9 AP-2 D3 and wounds non vehicles on a 2+. They also add it hits automatically if the target is within 8". So it still has its flamer profile. The sad thing is it is only D3 shots. I would be okay with a straight 3 but I guess beggars cant be choosers.
The slimer maggot infestation are 24" 6 shot S7 AP-1 D1 with the bonus of re-rolling failed wound rolls. So if you want to have the slimer maggot deathspitters it is not a bad choice for your artefact.
Hyper-Addaptive Biology is for the Gorgon fleet only. This artefact adds one to its toughness value after a phase where it suffered a wound. This could bring your tyrant up to T8 if it survives a round of being wounded. This might be a good time for a perils of the warp early in the game.
The last one is the balethorn cannon. This 36" range D6 shots S7 ap -1 D2 gun replaces a stranglethorn cannon. The added abilities for this one are +! to hit if the unit has 10 or more models and invulnerable saves can not be used. With AP -1, the only thing that takes advantage of this is when fighting Daemons. Most of the time armor -1 is equal to or greater than the invulnerable saves. I will probably not use this artefact.
Warlord TraitsThey have given us a couple of warlord traits to whet out whistle with. The first is the Kronos's Soul Hunger trait. This inflicts D3 wounds on a psyker who is within 18" of my warlord and fails a psychic test. Playing the few games I have psychic tests are not failed often. Most of the time the test is passed and I take wounds.
Another trait is Adaptive Biology. This is like the hyper-adaptive biology where it is activated after a wound but this time it reduces incoming damage by 1 to a minimum of 1. This will help you last longer on the battlefield but I am eager to see what else is in store for us.
The last tidbit I saw was a change to psychic scream. It is like a second smite with a bonus of having a chance for a psyker losing a spell while not haveing the bonus of doing D6 damage on a roll of 11 or 12. It is a decent spell and one I will probably use on some of my 2 power psykers. mortal wounds are key.
Well that is all for today. Tomorrow they said they were going to cover stratagems. Should be interesting.
Questions? Comments? Nom nom noms?