Wednesday, November 1, 2017

Preview: New HQ Choice and More from Tyranid Codex



The guys over on Warhammer Community Have another preview of the upcoming Tyranid Codex. In this preview they talk about a new HQ choice, some warlord traits and some bio-artefacts.

Neurothope



First up is the Neurothrope.  He used to be an upgrade to the Zoanathropes but now he is a unit all on his own.  They say he is a cheap choice to fill your HQ slot. This might be helpful if you are trying to run a few detachments to mix and match your hive fleets.  While they say it is like having the Doom of Malan'tai back, I beg to differ.

Hive Tyrant


They also talk about the buffs the Tyrant.  First up they have given him a 4++ invulnerable save. That is pretty big. They also upgraded the Toughness to 7 which changes the rolls needed to wound for S6 or S7 weapons. There is a lot of S6 and S7 out there so it is another boost.  Finally I noticed that he now has 12 wounds instead of 10.  all of these things are nice additions and may convince me to put them back into the army.

Bio-Artefacts


They mentioned a few bio-artefacts: the Balethorn Cannon, the slimer maggot infestation, Hyper-adaptive biology and the Miasma cannon.  The three weapons replace options the hive tyrant can take while the forth will help you warlord live a bit longer.  While not game breaking they are pretty effective.

The Miasma Cannon replaces a heavy venom cannon and is a call back from the last edition.  It is now D3 shots S9 AP-2  D3 and wounds non vehicles on a 2+.  They also add it hits automatically if the target is within 8".  So it still has its flamer profile.  The sad thing is it is only D3 shots. I would be okay with a straight 3 but I guess beggars cant be choosers.

The slimer maggot infestation are 24" 6 shot S7 AP-1 D1 with the bonus of re-rolling failed wound rolls. So if you want to have the slimer maggot deathspitters it is not a bad choice for your artefact.

Hyper-Addaptive Biology is for the Gorgon fleet only.  This artefact adds one to its toughness value after a phase where it suffered a wound.  This could bring your tyrant up to T8 if it survives a round of being wounded.  This might be a good time for a perils of the warp early in the game.

The last one is the balethorn cannon.  This 36" range D6 shots S7 ap -1 D2 gun replaces a stranglethorn cannon. The added abilities for this one are +! to hit if the unit has 10 or more models and invulnerable saves can not be used.  With AP -1, the only thing  that takes advantage of this is when fighting Daemons.  Most of the time armor -1 is equal to or greater than the invulnerable saves.    I will probably not use this artefact.

Warlord Traits

They have given us a couple of warlord traits to whet out whistle with. The first is the Kronos's Soul Hunger trait.  This inflicts D3 wounds on a psyker who is within 18" of my warlord and fails a psychic test.   Playing the few games I have psychic tests are not failed often.  Most of the time the test is passed and I take wounds.

Another trait is Adaptive Biology.  This is like the hyper-adaptive biology where it is activated after a wound but this time it reduces incoming damage by 1 to a minimum of 1. This will help you last longer on the battlefield but I am eager to see what else is in store for us.

Psychic Scream


The last tidbit I saw was a change to psychic scream. It is like a second smite with a bonus of having a chance for a psyker losing a spell while not haveing the bonus of doing D6 damage on a roll of 11 or 12.  It is a decent spell and one I will probably use on some of my 2 power psykers.  mortal wounds are key.

Well that is all for today.  Tomorrow they said they were going to cover stratagems.  Should be interesting.

Questions? Comments? Nom nom noms?

Grenn Dal's 2019 Win/Loss

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