But enough about that what everyone want to know is what guns are available. First off it has the big gun. Like the riptide it has 2 choices. it can have a long range S10 AP1 large blast or a gun that is like the Eradication projector or conversion beamer. This is where the the distance between the shot and the target changes the profile. For 0-10" you get 2 Strength D AP1, at 10"-20" it is 2 S10 AP1 blasts and 20"-30" it is 2 S9 AP3 Large Blasts. I am not sure which I would take. I like the large blast from across the table but the other option is nice as well. While the destroyer weapon is nice, with a range of 10", I am not sure how much you will get to use it.
The big missile racks will shoot 4d6 so anywhere between 4 and 24 S5 AP 5 shots. Not over whelming but nice. As an Ork player rolling for number of shots is never a good thing (poor lootas always getting on one shot)
There are 4 one time use missiles as well. They are S8 AP1. I love the AP1 and high strength is nice as well but a BS3 is never a sure thing. I guess that is what marker lights are for.
Lastly, this guy come ins at £90. I think that is the price for an Imperial Knight (IK). I guess if you wanted to have a nice centerpiece for your army it wouldn't be bad but I do know it has gone past my budget. I might eventually get one but I think running 2 riptides will do better against anything but a IK.
I was never really sold on the looks of this guy. I like my mechs to have arms ( I never really liked the longbow or catapult)
Either way I think the tournaments will see these guys if the player can afford the new Forgeworld model. I don't see it coming to my army any time soon. Let me know what you think.
Questions? Comments? Pew pew pews?