Know Your Rules
The one big draw back I had during the game was missing rules or forgetting the rules that I had. I never got a command point(CP) back through my Nexos. Not because I rolled bad but because I forgot to do it. I could have used some more CP throughout the game but out of combined 20+ points spent, I only rolled three times. It was pathetic.
One mistake that helped me but I felt bad about was when I skimmed over the word "troops" in the Stratagem "Cult Reinforcements". I mistakenly brought back several Abberants that turned the tide of the game. I felt bad for my opponent. He was gracious enough to keep playing but it ruined the whole match.
Lastly, I need to remember that the Abominant's "The Chosen One" rule affects Aberrants as well as himself. I know I missed a few sixes while attacking his Abbadon. This gave him the chance to kill more of my Abberants who should have been dead already anyway.
I tried to make a cheat sheet with all there is to remember but still forgot stuff. I figure the more I play them the better I will be. I just need to practice more and a better cheat sheet.
I played with both the Jackal Alphus and the Santus but neither did much. I never had problems hitting with either but I just couldn't wound. If I had some extra CP, I could give one of them "Gift from Beyond" giving them +2 to wound. This would help with them wound models as well as gmaking it easier to do some extra mortal wounds. I am still not sure the Santus is worth playing but I will still try using the Alphus for the +1 Balistic skill. Maybe I do need an extra primus.
Other Special Characters
I already talked about forgetting the Nexos's ability to get CP back. I think If I remember to roll for it, he will be worth the points. The Clamvus is a odd unit. I deployed him with the aberants to help with the charging. This army needs to make those charges but once deployed he is not much use. I guess the 5+ CP regen is nice but usually the group that comes in with him runs off and leaves him behind. I doubt I will ever play without either of these units but I wish there was something more they could do.
Bikes and Ridgerunner
The ridge runner did ok. The gun did well killing models. I am not sure if it is better than a heavy weapon lascannon squad but it didn't do worse than that lascannon squad.
The bikes were pretty lack luster. I ran 2 small squads to fill in the outrider detachment. If I get a second Ridgerunner I can keep them all as one squad. I used the combo of "A Perfet Ambush " and "Extra Explosives" to do some decent damage to Abbadon. After that they didn't do much. the small squads just don't have enough punch to take anything out. I will have to rethink their loadout before I play them again.
Over all, it was a good learning night. I need to remember psykers and reread the rules to get a better understanding of the game. I was happy to play Dan from The Lonely Havoc He was cool and understanding when we realized I missused "Cult Reinforcements"
Have a good week.