Just looking at these shows us some new options for the tyrant guard. there is the bonesword lash whip combo which, as I read the codex, was not playable before it was one or the other and some crushing claws. I am eager for what the rules on these will be. Hopefully they will become AP2. If they just give D3 extra attacks I am not sure I would take them.
I am liking this kit though. I am tempted to get a box to make 3 new weapon hive guard and then use the CC on my old guard that I was working on. I had not yet figure out how to fix the plate over the arms so now I will have that and plastic weapons to boot.
Another leaked photo is a page from the codex.
It is all blurry and low rez. Not much different from the original. there is speculation on the toxin sacs on the hormagaunts being 1 or 3 pts. 3 points just puts them back to their orginal price so no big loss the 1 point would be a great reduction in price.
The rumors say that bounding leap is just +3 to the run move. It would be nice if that was +3 to run or assault but again I won't hold my breath.
The big thing that my bugs need is a way to get into assault quicker. We have so many assault oriented units that just die before they can ever swing a claw. We used to have cover and assaulting after a run but 6th has given us a plethora of "ignores cover", overwatch, and the run or assault.
I guess I am whining. I have played bugs all this year and even though I have not played as many games in the past I still have played a few and I am over 50% win. Not bad for what some call a weak codex.
I am still excited about the new codex. I was excited for the one we have now. If it is not OP and it is "balanced" then the only thing I have to worry about is how long until the bandwagoner hold on. The sooner they hop off the sooner I will be seen as a true bug player.
Questions? Comments? Nom nom noms?