I am tired of getting my flying hive tyrant knocked down turn 1. Yea it gets him around the board quicker and he is harder to hi but almost every game turn 1 or turn 2 he gets hit by a bolter and then is grounded and then blasted off the face of the planet. I have decided to bring in the Swarmlord and see what all the fuss is about.
He comes with a base of 4 powers which means I will can get most of the biomancy powers I want or I could got for telepathy or telekinetic. I think the mini Doom power might be a useful addition seeing he has no range attacks of his own. Lets look at a list.
HQ
Swarmlord
tyrant guard
Elite
Doom -pod
Venomthrope
Troops
12 genestealer- toxin broodlord
12 termagants- devourer, pod
11 termagants- devourer, pod
Tervigon- regen, catalyst
Tervigon- regen, catalyst
Fast Attack
15 gargoyle - toxin
5 ravener - devourer, rending
5 ravener - devourer, rending
I am keeping the core of my army. I have changed up a bit bringing back the genestealers and getting rid of the hormagaunts. I could try a warrior brood or a hive guard brood for some more dakka. I could also have a Trygon prime instead for more big monster action. I will see how the stealers work.
I think the word is out on Raveners. They seem to be the first target every game now. Which means they are providing distraction for all my other creatures.
What I need is a bunch more Termagants. With the 2 mamas I run out of models way to quickly. I then have to decide do I spawn 4 babies and risk rolling doubles or do I hope my opponent kill some babies so I can make a bigger group next turn. It is a hard decision sometime.
That is all for now. Next I blog I will discuss regen vs 3 psychic powers for tervigon.
Questions? Comments? Nom nom noms?