First of all it was a pretty fun game. 8th edition 40k has a lot in common with AoS, so I was not completely lost. I did forget the command phase a few times and the Daughters have a few different type of abilities that I am not sure I fully understand. The game play is more simple and I don't have to compare strength to toughness or any of that. Once you figure out each of your units it goes a lot faster.
We played a mission where on turn 3 a star falls in the center of a random third of a board. If you control it you win. This feels a bit random. It happened to fall near my opponent. If the star fell on the other side, I would have won. He was kind enough to ignore it to see if he could take me down without the, as he called it, "Cheeky" win. I think that this type of scenario is random and can be easily won by nothing more than luck. I would like to think some generalship should sway the game.
While the to hit and to would make the game easier and faster I am unsure if I like it better than 40k. I like the fact it is harder to hurt a tank than a goblin. I guess that is where armor saves come in.
Speaking of armor saves they seam to be a lot higher than in 40k. I am sure there are armies that have a lower average but most of the armies seem to hover around the 4+ or 5+ range. This make a -1 rend even more powerful.
One thing I really liked was no overwatch. You declare a unit that is charging and roll the dice. You can charge anything within that roll. You don't have to declare all of your targets and hope you get a good rool and weather the overwatch you just roll then pile into anything you can reach. Very cool.
Age of Sigmar is a fun game. It will not replace 40k but I will not be adverse to playing more. My daughters will be looking forward their next battle.
Questions? Comments? Hisssssss!