Last night was the first night of league play at my
FLGS. I am playing Orks for this league
and I was prepared to play the list I had created which you can find here. The big problem is I forgot my container that
held my Bikes. So with some quick thinking
I subistuted a regular warboss and a group of nobs for the warboss and nobs on
bikes and gave them a battlewagon. My
matchup for the evening was a mech IG.
He had:
Company command squad (CCS)– 4 plasmaguns 1 plaspistol Carapace armor in Chimera X 2
Colossus (CO)X 2
Vendetta(V) 3 laz cannons X2
Melta Vet(MV) squad in Chimera X 2
Platoon
Platoon
command Squad (PCS) 2 flamers 1 heavy flamer in chimera
Platoon
squad (PS)in chimera X 2
Hellhound(HH) with multimelta
This was going to be a tough battle. Those colossus could wreck my day. And even though I had a Kustom force field all
the melta and lazcannons will make mince meat out of my wagons. Hopefully I could get arcoss the field fast
enough to start Krumpin some tanks. We were told the mission was Kill points
with the pitch battle deployment
Here is how we set up
My Shoota boys(SB) went with the mek in one battle wagon
while the warboss joined the nobs in theirs. I won the roll off and chose to go
first. I turboboosted my Lone Kopta(DK)
to the edge of the board to line up a side shot on the Right colossus during my
scouting phase. He moved his Vendettas to the left to line up shots on my
battle wagons for his scouting moves. He
failed to steal the initiative so off to
turn 1.
Turn 1
ORKS
Every one moved forward.
The wagons moved 13”, the ‘ard boys mob on the left space out as much as
possible, the kopta made sure he could get the side shot and the cans moved up.
The kopta blew up his colossus (mission accomplished!) while the cans
ineffectively shot at the Vendettas.
IG
He moved his both of his melta vets up and disembarked to
blow the wagons to kingdom come. He moved his Platoon Command up close to the
‘ard Boys and got ready to flame them down. He moved his CCS up to get some
ready to lay down some plasma fire. His
Hell hound joined the platoon command to get ready to fry some boys. And his
other platoon squads shuffled around a bit. During his shooting phase his
meltas blew up my wagons one Vendetta shot at my cans doing no damage while the
other shot at my Nobs he vaporized one.
His one of his command squad shot at the nobs wounding 3 of them while
the colossus shot was in effective killing none. He burned down 8 of my ard boys. His platoon
squad shot at my kopta and gave him a wound. My Nobs made their pinning check
and we were off to turn 2.
ORKS -1
IG -2
Turn 2
Orks
My ‘ard boys moved up to get ready to mulitcharge the
hellhound and Platoon command. While the shoota boys moved out to surround the
melta vet squad that blew up their ride.
The Nobs went after their own melta squad. The cans moped up into the
exploded battle wagons and the kopta swung around to get the rear shot at the
platoon squad’s chimera. The Kans wrecked 1 vendetta and the kopta wiffed. The
boys charged forward. The ard boys
killed the PCS and knocked off the hellhounds
big gun then spread out. The shootas killed their melta vets and chimera
and the nobs just killed the vets
IG
He dumped out both of
his platoons one by the ‘ard boys and
the other by the kopta he moved up his CCS to dish out some plasma love and
moved his hellhound back. During his shooting his vendetta killed a can and
stunned another. His Command killed off
a couple of my nobs while his other one got some of my shootas. He failed to hurt the kopta and some the ‘ard
boys took a few casulities (nothing to worry about)
Orks- 6
IG -2
Turn 3
Orks
No sign of those stormboys.
The nobs move toward the CCS ride while the shootas move toward the
other one. The Cans continue to move forward and the ‘ard boys get ready to
assault the colossus and the platoon squad. I call my waaaaaagh and make sure
my ‘ard boys are ready to krump. While my nobs get ready to assault 2
chimera. The kopta stuns the chimera and
the cans can’t bring down the vendetta.
Onto the assault. The ‘ard boys wipe out the platoon and the colossus
while the shootas blow up the CCS’s chimera killing 2 plasma guys and making
them break. The Nobs kill both of
chimeras wrecking both.
IG
He moves his hellhound over some and rotated 2 of his
chimeras to shoot at the boys. His running CCS recover and he starts to move his right most platoon
squad over to help his CCSs ignoring the Kopta. In his shooting phase he blows
up another can and brings the boys down to 11 boys. His command squad kills a couple of nobs.
They pass moral and the game continues.
Orks- 11
IG- 2
Turn 4
Orks
The storm boys come in and only 2 die to Zagstrucks deep
strike rule. The boys bunch up to charge
the hellhound and the shootas get ready to charge the full CCS as do the
nobs. My cans again fail to blow up the
vendetta but they do stun it. Zagstruck
is just within range of assaulting a chimera and the boys go after the
hellhound the nobs fail to make the charge over the chimera but the shootas
have no problem. Zagstruck wiffed on the
chimera but his boys got it. The other
boys only strip the other hellhound bare while the shootas kill all of the CCS
but the commander.
IG
He moved his command squad over to shoot at the nobs and
move his platoon and it chimera over to help out. His plasma take out the warboss and last nob
leaving the painboy and he breaks. No moving for his vendetta. His platoon kill
off a few shootas but they love it and the chimera finally kills the kopta. The
commander takes 2 wounds and kills 1 in return.
The nob did 1 wound to him but be made his 5++ but he fails leadership
and I over run him.
Orks- 13
IG -4
Turn 5
Orks
The boys abandon the hellhound to go after the chimera while Zagstruck and Co charge the hell hound. The shootas get ready to attack the wounded CCS and the cans keep moving forward. Zag and co kill the hellhound while the boys kill the chimera and the shoota finished off the command squad.
The boys abandon the hellhound to go after the chimera while Zagstruck and Co charge the hell hound. The shootas get ready to attack the wounded CCS and the cans keep moving forward. Zag and co kill the hellhound while the boys kill the chimera and the shoota finished off the command squad.
IG
He moves flat out with his vendetta and immobilize it which
wrecks it and his Platoon does their best to kill the shootas. They do not.
The game ends on turn 5 with the orks victorious
Orks- 17
IG-5
final thoughts
Well the match went well. I was worried that his colossi would ruin my day but I got lucky with blowing one up on turn one and then the other one went after my nobs once with their 5++ and feel no pain and the second time he wiffed my shootas. I was sure he wos going to go after my 'ard boys since they were the only real threat to it. I am also not sure why he disembarked his troops. They could have stayed inside their tanks and shot my guys to pieces making me waste a turn blowing up the ride before killing the guys inside. The only reason I can see is if he was worried about them dying in the explosion since they are T3 with a 5+ save.
Over all I had a good time. My opponent seemed to be having fun. It was a nice casual game.
See you Monday.
Well the match went well. I was worried that his colossi would ruin my day but I got lucky with blowing one up on turn one and then the other one went after my nobs once with their 5++ and feel no pain and the second time he wiffed my shootas. I was sure he wos going to go after my 'ard boys since they were the only real threat to it. I am also not sure why he disembarked his troops. They could have stayed inside their tanks and shot my guys to pieces making me waste a turn blowing up the ride before killing the guys inside. The only reason I can see is if he was worried about them dying in the explosion since they are T3 with a 5+ save.
Over all I had a good time. My opponent seemed to be having fun. It was a nice casual game.
See you Monday.